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Recent Posts


Programming

Adding EnTT ECS to Chrysalis

In this article I will discuss the process I followed and the results of integrating the EnTT Entity Component System (ECS) into Chrysalis.

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Programming

Switching to CRYENGINE 5.3 New Entity System

In this article I will cover the changes I made to Chrysalis for the release of CRYENGINE 5.3. Some were required due to old code being deprecated, others were simply improvements over the previous way of doing things.

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CRYENGINE

First Person and Action RPG Cameras

In this article I will introduce you to view management within CRYENGINE and then use the existing view management to build a camera manager, a first person camera and a third person orbit camera (action RPG style).

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Programming

Controlling an Animated Character in CRYENGINE using C++

Making an animated character move around the screen in CRYENGINE requires many thousands of lines of code and a lot of time and dedication. This series of articles will show you how to control a character animated in CRYENGINE Mannequin using C++ code.

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General

CRYENGINE 3.7 Source Control and Perforce

In this article I will try to cover the issue of source control, particularly for a CRYENGINE 3.7 project. I will touch on what it is, why you need it, and briefly on how to implement a decent source control system.

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CRYENGINE

CRYENGINE Flowgraphs - Blacklists and Substitutions

On a large project, such as a game built using CRYENGINE, structure, clarity and consistency can provide decent gains in productivity by reducing the time it takes to comprehend and perform simple tasks. Blacklists and substitutions for Flowgraph Nodes are one way to improve these parts of your project.

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